You take 2d8 necrotic damage, willing your blood to flow from your body and into the corpse of a humanoid creature that has died in the last 10 days. The creature rises as a Sanguine Dead under your control. This creature follows your commands as such:
As a bonus action on each of your turns, you can mentally command any creature you animated with this spell if the creature is within 120 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
When recasted, this use of the spell can reassert your control over up to three creatures you have animated with this spell, rather than animating new ones. If you allow the spell to end, the undead become feral, no longer accepting your commands until you spend another casting of this spell to reassert control.
At Higher Levels: When you cast this spell with a spell slot of 6th Level or higher, you can reanimate one additional corpse for each spell level higher than 5th. For each additional corpse you animate, you take 2d8 damage.
* - (Blood Magic (Blood Necromancy))
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