By lacing a dreamcatcher with a magic gem, you tighten the bridge between your mind and the astral plane, inviting otherworldly entities to enter your dreams and answer one question you weave into your incantations. As a result, when you finish a long rest, draw 4 cards from a deck of illustration. your DM must choose one card from the stack to represent his answer to your question.
You can lend the dreamcatcher to any willing creature, they must spend the entire duration of the spell with the object in their possession and the query the it is enchanted with cannot be changed.
At Higher Levels. When you cast this spell using a spell slot of 4th level, you can chose to incorporate one card of your choice to the random stack. When you use a spell slot of 6th level or higher, you can add two cards.
* - (A clear gem worth at least 25 gp)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/13/2019 1:04:42 AM
|
89
|
0
|
--
|
Coming Soon
|
Comments