Summary: Summon a loyal, sentinent, and intelligent creature with an Hp less than, or 3 higher than your own.
Instructions: Draw a circle with a half-foot diameter on a dirt, or natural ground. this should use 3/4 an ounce of blood. with 1/4 an ounce, draw a smaller triangle within the circle. place the flesh in the center of the triangle. speak the words: Xathaer Armagelri, Svarei Kanath. Dou Raelyn, Kavetei Kan: Name of creature/monster! Concentrate vividly upon the creature you wish to create while you tWhen the creature appears, carefully pour the remainder of the blood down its throat.
Effects: once you say the incantation, a silvery light will emnate from the triangle. from there, it will spiral outward until it has filled the circle. the light will flicker, than it will turn whatever your starter class color is. (i.e.druid: green, sorcerer: red.). the light will shine,and begin to twist in the air. it will form a rough orb, than, the energy will be expelled, and the orb will melt in an eerie light. when the haze clears, a hunched, kneeling form of the creature that you created will be there. When you feed it your blood, it will rise and become what you intended. It will be loyal, have its own thoughts and mind, but otherwise follow its own stat block.(see reference book i.e. Monster Manuel.). You will be able to communicate both verbally and tellepathically to this creature withoout using an action. The creature has its own actions, etc. there is an unbreakable bond of both the mind and soul between you.you are equals. Its mental pressence is always in your head. If the creature's listed Intelligence, Charisma and Wisdom scores are higher than yours, leave them. they have +2 Intelligence than you, and +1 Wisdom and Charisma than you.
Notices: Once you cast this spell, there is no turning back. You cannot Dispel the creature, send it away, or leave it. Also, it is immune to any damage you try to inflict on it. You can summon other creatures with this spell, but none will ever leave you. the more creatures you summon, the more whispers there are in your head, which may drive you mad. When the creature is killed, its soul end mind take residence of yours, and it shares your body. You then have 2 advatages per long rest. When you are killed, you can choose to share its body. If not, you can fully die. if you have multiple creatures, you can alternate bodies at will without using an action. Then, you are able to let the creature take control, or ou can take control, and be the creature. you can also tranform into your old self at the cost of being disadvantaged whenever you are in your body. The Ressuruction spell can be cast by another on the creature you inhabit. this wil return all to normal. Besides for if you dying and sharing the creatures body, the DM plays the creatures. Also, whatever creature you summon, it is immortal, and cannot die unless murdered.
THIS SPELL IS An ETERNAL COMMITMENT
PLEASE IGNORE THEDURATION LISTED ABOVE
* - (two ounces of your own blood; a pointer fingernail (the size of yours) sized piece of your flesh)
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