Level
3rd
Casting Time
1 Action Ritual
Range/Area
30 ft.
Components
S, M *
Duration
3 Rounds
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Control (...)

After consuming the material components of this spell, a misty, fuschia cloud rolls out in a 30 ft circle from the caster. As the thick cloud rolls along the ground, it highlights the intricate grid pattern of The Weave itself, and it envelops any creatures within its range in an aura of level-headed calm.

Roll 3d12. This is how many hit points of creatures this spell affects. When the spell takes effect, the creature(s) are compelled to take a deep breath, and assess both their surroundings and their emotional state. For the next 3 rounds (5 minutes out of combat), all affected creatures are convinced not to rage, attack without due cause (use your best judgement), or do something that would be morally dubious or unkind. The spell dissipates after 3 rounds (5 minutes ooc), or if a strong wind blows the vaporous clouds away.

If the creature is evil-aligned, they must first make a wisdom saving throw against the spell caster's spell save dc. If they succeed, they are unaffected. This spell also counts as a charm for those unaffected by such magic, although they may choose to become susceptible willingly. If a creature takes damage under the effects of this spell, it ends for that creature. A creature does not suspect they were charmed after they are free from the spell, although they do feel their mouth become slightly drier.

You may also cast this spell as a ritual. When performed this way, the spell lasts for 2 hours or until dispelled. However, the creatures affected by this spell must be willing participants and must not be evil-aligned. When used in this way, the spell's effect time may count as a short rest.

At Higher Levels. For every spell slot above 3rd used to cast this spell, you may add 1d12 to your hit point pool of affected creatures.

* - (a match and a handful of herbs)

Spell Tags: Control Social

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

BasilBugs

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