Level
2nd
Casting Time
1 Bonus Action
Range/Area
30 ft.
Components
V, S, M
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
Ranged
Damage/Effect
Slashing

As a bonus action, you create a whip of water in your free hand that shoves and pulls a creature to unbalance it, and it lasts until you concentrate on this spell. You can use your action to make a ranged spell attack with the whip. On a hit, the target takes 2d10 slashing damage and it also must make a Strength saving throw. On a failed save,  you can either knock it prone or pull it up to a maximum of 15 feet closer to you. On a successful save, you don’t pull it or knock it prone.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.

Spell Tags: Damage

Available For: Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) Paladin (Legacy) - Oath of the Open Sea Warlock (Legacy) - The Fathomless

AltonGoldenBelly

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