Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Additional

You hurl a glob of experimental chemicals. You choose acid, cold, fire, lightning, poison, or thunder for the type of chemicals you create. Choose one or two creatures you can see within range. If you choose two, they must be within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d8 elemental damage.

This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy)

JEWBABY

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