Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Concentration 1 Hour
School
Transmutation
Attack/Save
None
Damage/Effect
Buff (...)

You assume a different form. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you can end one option as an action to gain the benefits of a different one.

Aquatic Adaptation. You adapt your body to an aquatic environment, sprouting gills and growing webbing between your fingers. You can breathe underwater and gain a swimming speed equal to your walking speed.

Change Appearance. You transform your appearance. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and distinguishing characteristics, if any. You can make yourself appear as a member of another race, though none of your statistics change. You also can't appear as a creature of a different size than you, and your basic shape stays the same; if you're bipedal, you can't use this spell to become quadrupedal, for instance. At any time for the duration of the spell, you can use your action to change your appearance in this way again.

Natural Weapons. You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes. Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it.

Camouflage. Your skin becomes leathery and loose, changing coloration rapidly to match your nearby environment. You gain advantage on Dexterity (Stealth) checks to hide even while being lightly obscured. In addition, you gain advantage on Dexterity (Stealth) checks while crossing terrain that produces noise (Leaf covered paths, swamps, squeaky floors) if you move no more than half your speed on the same turn.

Spider Skin. You grow thick and tiny spider hair follicles on your hands and feet, allowing your climbing speed to equal to your walking speed. You gain Advantage on Strength (Athletics) checks that are related to sticking to a surface, or lifting objects. Finally, when you attempt a grapple you gain Advantage on grapple checks when you make a Strength (Athletics) check.

Nocturnal Noises. You adapt your body to one suitable for darkness and night, shrinking your pupils and enlarging your ears to enhance your auditory capabilities, and shifting your vocal cords to create sounds at a higher range of frequency. You gain Blindsight for 60 feet, and you have Advantage on Wisdom (Perception) checks that rely on hearing and locating creatures in total darkness (magical or mundane), allowing you to attack them without Disadvantage. However, for the duration of this spell you're unable to gain advantage against a creature from being unseen by them as you're emitting a high pitched sound that alerts them to your approach. You cannot use blindsight while deafened. In addition, you suffer Sunlight Sensitivity. While in sunlight, you have disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

based on u/sirHotstaff's playtested homebrew.

Spell Tags: Buff Shapechanging

Available For: Sorcerer (Legacy) Wizard (Legacy)

Dumbsparce

Comments

Posts Quoted:
Reply
Clear All Quotes