Level
Cantrip
Casting Time
1 Action
Range/Area
5 ft.
Components
S
Duration
1 Hour
School
Necromancy
Attack/Save
None
Damage/Effect
Buff (...)
This spell channels a small amount of necrotic energy to the users finger tips, that novice necromancers use for practicing the dark arts in a safer, controlled way. You create one of the following magical effects within range:
- Touch an object. Centering on that object, in a 20 foot radius, bright light becomes dim light, and dim light becomes darkness for 1 minute.
- An object you touch lightly decays. Wood rots, glass cracks, flowers wilt. This effect isn't strong enough to effect creatures, but it can effect the things they wear, such as causing a leather belt to rot and fall away.
- You can reanimate a small or tiny 0 CR creature for 24 hours. It is undead and obeys all of your commands to the best of it's abilities. You cannot use this effect again until the reanimated creature dies, or the effect ends.
You can dismiss either of the non-instantaneous effects as an action.
Hi Brandan
Hey Brandan
For some reason this isn't a coming up in the as an option for the death cleric despite clearly being stated they can take a necromancy cantrip from any other class spell list. I was wondering if You could do Me the kindness of remedying that.
Love the role play aspect of this spell.
Could this be used to put out grass that's on fire? Both making the light go away and rotting the grass itself I feel like it could suffocate the fire.
Great spell. Love to see the expansion on animating dead and necromancy beyond murder spells or resurrection.