Level
5th
Casting Time
1 Action
Range/Area
60 ft.
Components
None
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

Choose a creature within range, this creature feels their blood fighting to leave them. The creature makes a consitution saving throw, on a fail they take 8D8 Necrotic damage, on a success they take half.

The blood then floats through the air towards an injured creature of your choice, this creature heals for half of the damage taken.

At Higher Levels:  When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

Spell Tags: Healing Damage Combat

Available For: Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Detranica

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