Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration 10 Minutes
School
Enchantment
Attack/Save
None
Damage/Effect

You imbue an object with limited sentience and animation.

Choose a medium or smaller nonmagical object that you can see within range. That object begins to animate in accordance to your wishes. typical effects from objects include, but are not limited to:

  • causing an unlocked door ,window or other hinged mechanism to open or close.
  • causing a wheel or axle mechanism to begin to turn at a slow pace
  • causing a books pages to begin Turning or close shut, or a scroll to curl or uncurl
  • enlivening clockwork devices
  • animating a statue or other figure like object  

Certain objects may require more persuading or work with if it goes against its purpose. you might find it harder to convince a lock to unlock if you are an intruder, or manacles to open if you are being held in them. whether or not your attempts to persuade it succeed is up to your dm.

You can affect up to four objects with this spell by spending an action for each one, and you can dismiss such an effect as an action

all credit for this idea is plunplumes on reddit 

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Probablyslumber

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