You gain the service of a creature you have met, one that has put their trust, faith, and life in your hands. Having attuned with it over an hour of holding you find yourself more in tuned with the creature. Unlike the find familiar spell, the statistics of this creature stay as beast.
Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A binded familiar can use its turn to attack.
When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It does not reappear after you cast this spell again nor can you learn how to summon this species of creatures by have been bound with such. Although, as an action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. Whenever the familiar drops to 0 hit points or is dismissed forever, it leaves behind in its space anything it was wearing or carrying.
While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, essentially gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.
You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause your current familiar to come out through the pocket dimension and become hostile and unbinding from you. The familiar will only become friendly with you again if a successful Animal Handling check is made(16)
Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.
* - (100 gp worth of diamond dust, incense, and herbs, all which will be consumed by a fire)Previous Versions
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4/17/2022 12:25:04 AM
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Coming Soon
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