Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
INT Save
Damage/Effect
Combat (...)

You see briefly into the future of creatures around you, and can slightly speed up or slow down their perception of time for a moment to influence how they behave in combat.

Up to two creatures of your choice that you can see within range must make Intelligence saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d6 and subtract the number rolled, or add the number rolled to their attack roll or saving throw. A creature can willingly fail their saving throw(s) against this spell. 

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can increase the duration of the spell according to the table below. 

(If you cast this spell using a spell slot of 6th level or above, the spell no longer requires concentration to maintain it's effect. However, the creature may repeat it's Intelligence saving throw 4 times, at even intervals for the duration. eg. if the spell last 24 hours, the creature may repeat it's saving throw every  6 hours. If the Creature passes any of it's subsequent saving throws, the spell's effect ends on that creature. A creature can willingly fail these saving throws.)

Spell slot

level expended          Duration

3rd                               5 Minutes

4th                               10 Minutes

5th                               30 Minutes

6th                               1 Hour

7th                               10 Hours

8th                               24 Hours

9th                               1 Week

 

* - (A timepiece of any kind)

Previous Versions

Name Date Modified Views Adds Version Actions
4/17/2022 12:49:36 AM
4
1
1
Coming Soon

Spell Tags: Debuff Combat

Available For: Bard (Legacy) Sorcerer (Legacy) - Clockwork Soul (Legacy) Wizard (Legacy) - Chronurgy Magic

Pyrogenetic

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