This unfinished spell aims to create a number of rations. The caster must roll a DC 14 spellcasting check. On a success, the spell creates 10 modest rations (enough to feed 1 creature for 1 day) that last one week before spoiling. They appear in an unoccupied container or space. On a failure, roll a d6, and consult the following table as something goes awry:
1 - The rations instead appear in the stomach of a nearby creature. They feel supremely full, and do not need to eat for the next 1d4 days.
2 - The rations take an unusual or unappetizing form, but otherwise act as normal.
3 - The rations appear as a strange powder within capsules. They have no effect if consumed orally.
4 - The rations are incredibly stale, chewy, or large. It takes 1 hour to consume a single ration.
5 - The rations appear normal, but provide no nutritional value.
6 - The rations cause unexpected effects. Roll a d20 upon consumption. On an odd roll, take 1d4 poison damage. On an even roll, heal 1d4 hitpoints.
Additionally, on a roll of 1 on the d20 for the spellcasting check, the unfinished magic goes out of control. The DM rolls on the Wild Magic Surge table. The rolled effect may take place immediately upon casting, or upon consumption of the ration, at the DM's discretion. On a roll of a 20 on the d20 for the spellcasting check, magic also surges wildly, exceeding and reinforcing the spell. Roll on the Wild Magic Surge table, and choose whether the effect happens immediately or upon consumption. The rations can also be consumed as an action to immediately provide the benefits of a short rest.
* - (A minor or greater conjuration foci, which is consumed)
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