Lightning surges from your hand to deliver a shock to a creature within range. Make a melee spell attack against the target if within 5ft. You have advantage on the attack roll, +1d4 per level scaling (1d4 at 3rd, 2d4 at 5th, etc.) damage if the target is wearing armor made of metal or weak to Lightning. On a melee hit, the target takes 2d8 lightning damage (ranged works just like Shocking Grasp) and it can't take reactions until the start of its next turn.
See Shocking Grasp for ranged attacks +1d4 and scaling
Can be a concentration spell for 1 minute +level cast at (2min at 1st level, 3 min at 2nd level, etc.) allowing you to use the spell multiple times per cast if you use a spell cast.
The spell's melee damage increases by 2d8 when you reach 5th level (4d8), 11th level (5d8), and 17th level (6d8).
* - (requires character level 3 to cast)
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