You touch one willing creature and imbue it with the power to spew magical energy from its mouth, provided it has one. Choose between a dragon turtle's scalding water or a dragon tortoise's scorching sands. Until the spell ends, the creature can use an action to exhale energy of the chosen type in a 15-foot cone. Each creature in that area must make a Dexterity saving throw, taking 2d6 fire damage and 2d6 magical bludgeoning (turtle) or slashing (tortoise) on a failed save, or half as much damage on a successful one.
The area of the cone is doused in water or sand respectively, putting out any unprotected flame within.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, both damage types increase by 1d6 for each slot level above 4th.
* - (a turtle shell)
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