Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Combat (...)

A swirling sphere of wind 2 ft in diameter appears between your hands. As a bonus action this turn and on subsequent turns the spell is active, you may move the sphere towards a single creature or object. Any creature struck by the sphere must make a Dexterity save or take 3d6 bludgeoning damage (save halves).

Additionally, a Medium or smaller creature which fails their Dexterity save must make an additional Constitution save. Creatures that fail this save are thrown up to 60 ft directly towards the nearest window if they are indoors and a window is visible, or otherwise in a random direction. If an obstacle prevents the subject creature from reaching its final destination, it takes 1d6 points of damage for every 10 feet of movement it was unable to complete, so that a creature hurled 60 feet in a room with a wall 20 ft away would take 4d6 points of damage from the impact. 

* - (A gray pearl)

Spell Tags: Damage Control Combat

Available For: Sorcerer (Legacy) Wizard (Legacy)

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