Level
5th
Casting Time
1 Action
Range/Area
150 ft. (30 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Fire

You ignite any creature and flammable object in a 30-foot cube centered on a point you choose within range. Each creature in that area must make a Dextarity saving throw. plants and water elementals make this saving throw with disadvantage. A creature takes 5d8 fire damage on a failed save, or half as much damage on a successful one.

Nonmagical plants in the area that aren’t creatures, such as trees and shrubs, ignite and die instantly.

* - (charcoal)

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Druid (Legacy) - Circle of Wildfire

TAL0N_J

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