Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
1 Hour
School
Transmutation
Attack/Save
None
Damage/Effect
Utility

You create 20 caltrops which cover a 5 foot area you choose within range. Any creature in that space when you cast the spell must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature must also make the saving throw when it enters or exits the area on a turn.

A creature moving through the area at half speed doesn't need to make the save.

* - (a gold piece)

Spell Tags: Utility

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Alyssa