Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, M *
Duration
Instantaneous
School
Evocation
Attack/Save
INT Save
Damage/Effect
Psychic

As part of the action used to cast this spell, you must make a successful ranged attack with a weapon against one creature within the spell’s range. The spell fizzles out beyond 30' but the original projectile can still do normal damage if it hits. If the attack is successful within the 30' range it means that the caster has successfully woven a psychic fragment into the projectile. The target suffers the attack’s normal effects as well as psychic damage equal to your spell casting ability modifier. 

In addition, the target's thoughts are temporarily muddled due to synaptic disruption. This disruption causes the target to lose its reaction for the turn unless it makes an Intelligence saving throw against the caster's DC. A creature with an Intelligence score of 4 or lower is too instinctual to suffer from this effect. 

This spell’s damage increases when you reach higher levels. At 5th level, the initial ranged attack deals an extra 1d6 psychic damage to the target. This damage increases by an additional 1d6 at 11th level and 17th level.

* - (a projectile or ranged weapon)

Previous Versions

Name Date Modified Views Adds Version Actions
8/12/2018 6:12:39 PM
58
0
1.2
Coming Soon
12/1/2018 6:51:01 PM
279
1
1.3
Coming Soon
12/1/2018 7:02:51 PM
91
0
1.4
Coming Soon
4/20/2022 1:56:32 AM
245
3
1.5
Coming Soon

Spell Tags: Damage Control Debuff Detection Combat

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Reign0779

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