Level
3rd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
1 Round
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Compulsion

When you cast the spell on a target of your choice within range, the target must succeed on a Charisma saving throw or have the time within their mind staggered. On a failed save, the target takes 3d6 psychic damage, and loses their reaction until the start of your next turn. Immediately at the end of the target’s next turn, the target must undo any movement it had taken during it's turn — following the exact path previously used to the best of the target’s capability.

The target using all of the additional movement forced onto it by the spell, will stop in the nearest open space if it cannot return to exactly where it had began on it's turn. While under the effect of this spell, the target appears to be in a daze, cannot comprehend speech, and can only speak falteringly. At the beginning of your next turn when the spell’s effect ends, the target will forget anything that happened from the time that you cast the spell.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the amount of damage taken on a failed save is increased by 1d6.

Spell Tags: Compulsion

Available For: Wizard (Legacy) - Chronurgy Magic

GGrxxn

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