After spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller object that is not being worn or carried. The target then springs to life. The awakened object is charmed by you for 30 days. When the charmed condition ends, the awakened object chooses whether to remain friendly to you, based on how you treated it while it was charmed.
Awakened weapons, armor, or rugs each gain the statistics of a Flying Sword, Animated Armor, or Rug of Smothering, respectively. Any other awakened object is a construct with AC, hit points, attacks, Strength, and Dexterity determined by its size. Its Constitution is 13 and its Intelligence and Wisdom are 3, and its Charisma is 1. Its speed is 30 feet; if the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or a larger object, such as a chain bolted to a wall, its speed is 0. It has blindsight with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form. If you command an object to attack, it can make a single melee attack against a creature within 5 feet of it. It makes a slam attack with an attack bonus and bludgeoning damage determined by its size. The DM might rule that a specific object inflicts slashing or piercing damage based on its form.
ANIMATED OBJECT STATISTICS
Size HP AC Str Dex Attack
Tiny 20 18 04 18 +8 to hit, 1d4+4 damage
Small 25 16 06 14 +6 to hit, 1d8+2 damage
Medium 40 13 10 12 +5 to hit, 2d6+1 damage
Large 50 10 14 10 +6 to hit, 2d10+2 damage
Huge 80 10 18 06 +8 to hit, 2d12+4 damage
Comments