You shoot a fast-moving orb of energy in a straight line 60 feet in a direction you choose, stopping early if it impacts against a solid surface. A creature or object in its path must make a Dexterity saving throw. On a failed save, the orb stops traveling, deals 1d4 force damage, and the target is marked.
Marked. As a bonus action while a target is marked, you can teleport to an unoccupied space within 5 feet of the marked target as long as the target is within 60 feet When the caster teleports to the marked target, it takes another 1d4 force damage. The target is no longer marked and the spell ends.
You always know where the mark is and the mark remains for the spell's duration or until the it is dispelled.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the initial and subsequent damage increases by 1d4 for every slot level above 2nd.
Previous Versions
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9/15/2020 6:45:37 PM
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1/11/2023 1:20:51 PM
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7
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Coming Soon
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