Level
2nd
Casting Time
1 Action
Range/Area
Unlimited
Components
None
Duration
10 Minutes
School
Enchantment
Attack/Save
None
Damage/Effect
As an action you can spend 2 jinx points, and the creature marked by your evil eye is charmed for 10 minutes. When you do, the creature is no longer marked by your evil eye, and the charmed condition ends early if you or your allies deal damage to the creature or cause it to make a saving throw. After the 10 minutes have elapsed, the creature knows you used magic to influence its mood and disposition towards you.
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