Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Sight
Components
S
Duration
2 Rounds
School
Abjuration
Attack/Save
None
Damage/Effect

Shield Mode:

This spell casts a sphere shield of energy that binds over your body  either around you or one of your allies that protects them from any nonmagical damage for the next 2 rounds. However if you have cast it on an ally you have to be at least a 10ft distance between the caster and the person who it was casted on for the spell to be active still.

Cage Trap Mode:

If this has been cast on an enemy the shield of energy transforms into a 5x5ft cage of aurorus energy that keeps them trapped for 2 rounds. Whilst trapped in the cage you are unable to escape and as you are then under the condition restrained you deal a 1d10 of force damage as the cage projects the enemy suppressing whoever is trapped inside. 

Available For: Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

LordGrim_dnd

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