Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
None
Duration
1 Minute
School
Evocation
Attack/Save
None
Damage/Effect

You summon up 1d4+1 daggers, hovering in the air behind you. You can pick each dagger to be made of an element and do that corresponding damage type. As a bonus action, you may launch a dagger at an enemy. Your hit modifier is your spellcasting modifier. The dagger does 2d6 damage of the chosen damage type. The daggers can be used for non-combative situations. For example, if you are lacking a source of fire or light and have no other spells to create one, you can use a fire dagger for light or heat, or even a water dagger for drinking.

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

_FyreWolf

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