Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect

You attempt to encourage strong emotion in a humanoid you can see within range.  The target creature must make a Charisma saving throw, a creature can choose to fail this saving throw if it wishes.  If the target fails the saving throw, choose one of the following two effects:

Let it All Out.  You can heighten an intense rage in the target.  The target gains resistance to bludgeoning, piercing, and slashing damage and gains advantage on Strength ability checks and saving throws while under the effects of this spell.  While under this effect the target must move up to its speed to the creature closest to it and use their action to attack that creature.  Until the effects of this spell end, the target regards every creature as hostile.

Let It All In.  You heighten the target's susceptibility to throws of emotion.  The target has disadvantage on all Charisma saving throws.  The target also has disadvantage on any saving throws against being charmed or frightened.

Available For: Bard (Legacy)

FragranceMan

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