You channel all your possible power and condense it into two small spheres that manifest above you palms. Once cast, you strike the ground sending large amounts of dark magic into the ground. For the duration of the spell the caster gains advantage and proficiency on all actions they perform so long as the environment is not altered from its original state. All celestial and good aligned creatures also have disadvantage on their rolls while within the spells 100ft area of effect. undead creatures gain all bonus' of the spell regardless of status against the caster.
HIGHER LEVELS: if cast using a spell slot above 3rd level the spell gains 1 additional round for every level above 3rd, the user does and additional 1d6(pick damage type) per level above 3rd and the user has immunity to being charmed.
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