You reach out and touch a creature, opening a small rift in space around their body that moves with the target, including magical movement.
Make a melee spell attack against a creature you can reach. On a hit, the target takes 16d6 cold damage.
If hit, the target must make a strength saving throw. On a success, the spell ends. On a failure, the creature becomes restrained and blinded by the void.
If the creature becomes restrained, they must make a wisdom saving throw. On a success, the target was able to read the situation and hold their breath before getting engulphed in the void, but is not able to breathe. On a failure, the creature is suffocating.
Teleporting out will cause the void to teleport, as well, and the saving throws must be repeated.
The creature may make another strength saving throw to get away from the void at the end of each of its turns. Successfully ripping out of the void ends the spell.
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