Level
3rd
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
1 Round
School
Necromancy
Attack/Save
None
Damage/Effect

You draw out your own blood as well as the blood of corpses within 20 feet of you. You may choose to spend a number of hit points, and you may also gain the hit points needed from corpses within the radius, no including those of constructs, elementals and undead. Each corpse that had a hit point maximum greater than or equal to 5 in life gives 5 hit points towards the casting and then cannot be used to cast this spell again. 

     As a bonus action on your next turn, you can release the blood. Each creature within 20 feet of you must make a Dexterity saving throw. On a failed save, they take 4d6 + the number of hit points gained or spent as necrotic damage. On a successful save, they take half as much damage. 

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd. 

* - (* - Hemomancy - Blood (HP))

Available For: Sorcerer (Legacy) Wizard (Legacy)

Jhavok21

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