Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

Necromantic energy shoots out at a creature of your choice that you can see within range. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one.  From where the bolt lands each creature in a 5 foot sphere must make a Constitution saving throw or take 1d4 damage

 

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

Previous Versions

Name Date Modified Views Adds Version Actions
4/25/2022 6:41:21 PM
3
1
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Coming Soon

Spell Tags: Damage

Available For: Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Death Domain Paladin (Legacy) - Oathbreaker Cleric (Legacy) - Grave Domain (Legacy) Druid (Legacy) - Circle of Spores Artificer (Legacy) - Alchemist (Legacy)

Runehart

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