Level
3rd
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Concentration 1 Hour
School
Transmutation
Attack/Save
None
Damage/Effect
Utility

Concentration, up to 1 hour per caster level

You can harmlessly absorb a weapon you are touching (even a poisoned one) into your arm, so long as it is not in another creature's possession. The weapon must be a light weapon for you at the time you cast the spell. The absorbed weapon cannot be felt under the skin and doesn't restrict your range of motion in any way.

An absorbed weapon cannot be detected with even a careful search, although a detect magic spell or effect reveals the presence of a magical aura. The only evidence of its presence is a faint blotch on your skin shaped vaguely like the weapon.

When you touch the spot (an action equivalent to drawing a weapon), or when the spell duration expires, the weapon appears in your hand and the spell ends. An intelligent magic weapon gets a Wisdom saving throw against this spell, but other weapons do not

Spell Tags: Utility

Available For: Bard (Legacy) Wizard (Legacy)

Hollowpointhero

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