“Become an unyielding bulwark of hope and divinity! Let all who hear your song be filled with joy and courage!” -Marius the Magnificent
You song with the voice of a thousand choirs and become an unstoppable defender of hope and life. The unholy cower and burn before you as you glow with the power of a true divine being. You gain the following benefits:
- Your Wisdom and Charisma scores become 25
- You gain 80 temporary hit points
- You have resistance to all damage and immunity to radiant and necrotic damage
- All allies within 120 feet of you are under the effects of Beacon of Hope
- You can cast the following spells at will at 5th level with no material cost: Guiding Bolt, Revivify
- You sprout spectral golden wings and gain a flying speed of 120 feet
- You gain Truesight and Telepathy out to 500 feet
- Your melee attacks deal an additional 3d8 radiant damage and you can use your casting modifier for the attack and damage rolls.
- You glow with bright light out to 60 feet and dim light an additional 60 feet. The light is sunlight.
- As a bonus action, you can emit a pulse of positive energy. Up to 12 creatures within 120 feet of you can be affected at a time. Allies of your choice heal for 4d6+7 hit points. Enemies of your choice must make a Charisma saving throw or take 4d6+7 radiant damage, half on a success. Any number of fiends and undead within range are affected by the damage. Additionally, said fiends and undead who fail the save take maximum (41) damage.
- Any fiend or undead that starts its turn within 120 feet of you must make a DC 21 Wisdom saving throw or become frightened of you. A creature frightened in this way must use its action on its turn to move as far away from you as possible.
When the spell ends, you must make a DC 22 Charisma saving throw. On a successful save, you take 5 levels of exhaustion. Regardless of if you pass or fail, you explode with divine energy, dealing 40d6 radiant damage to yourself and every creature, object, and structure within 500 feet of you. If the save is a natural 1, you instantly die, regardless of the damage taken. When you die in this way, your soul is turned into a deva, sworn to the god whose reliquary you used. Only the will of said god can return your soul to its former state.
* - (A holy symbol of a good-aligned god worth 5 gp and a reliquary of the same god worth 5000 gp, which is consumed by the spell)Previous Versions
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11/10/2021 9:21:16 PM
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4/26/2022 7:51:48 PM
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Coming Soon
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