Level
3rd
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed
You strike a glorious pose that shows off your muscles, enthralling onlookers with your distracting display. Creatures within a 15ft radius that cans see you must make a Wisdom Saving Throw, or be charmed by you. A creature charmed in this way has a speed of 0, and takes no action except to admire your muscles. The effect ends on a creature if it takes damage, if it can no longer see you, or if you move more than 15ft away from the creature.
If your strength score is 18 or higher, creatures have disadvantage on saving throws against this spell.
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