You temporarily enchant a normal missile to improve the chance to hit distant targets. You can only enchant missiles capable of being used by Medium or smaller humanoids; e.g., a hand axe could be enchanted, but a ballista bolt could not.
Upon casting the spell, the missile glows faintly, to ease determining which missiles are enchanted. For the duration of the spell, all range categories for the missile are double normal. A hand axe's range would improve from 20/60 to 40/120; a short bow's range from 80/320 to 160/640. In addition, the missile is considered magical for the purpose of determining damage resistance.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can enchant an additional missile for each slot level above 2nd
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