Level
3rd
Casting Time
10 Minutes Ritual
Range/Area
Touch
Components
V, S, M *
Duration
8 Hours
School
Evocation
Attack/Save
None
Damage/Effect

You modify the terrain in a 10 foot radius circle surrounding you, creating a 5 ft tall wall of earth surrounded by a 5ft deep trench.  This wall grants 3/4 to full cover to any creature that is within it, and is considered difficult terrain for the purposes of entering or leaving.

At the time of casting, make a skill check (arcana, nature, or survival).  The result of the check determines the DC for any creature attempting to tear the wall down, scale or break through. On a failed attempt to scale or break through, the creature falls to the bottom of the trench taking 2d6 bludgeoning damage and is prone.

At higher levels: For each spell slot above 3rd choose one of the following options.
1) Increase the radius of the circle by 10 ft.
2) Increase the height of the wall and depth of the trench by 3ft, which increases fall damage from failed attempts to scale or break through by 1d6
3) Add +5 to the skill check you make while casting the spell
4) Line the trench with stakes, increasing damage to failed attempts to scale or break through (1d6 piercing damage).  This option may only be taken once.

* - (Open ground of dimensions required for final result)

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Bard (Legacy) - College of Valor (Legacy) Bard (Legacy) - College of Swords Bard (Legacy) - College of Creation Cleric (Legacy) - Knowledge Domain (Legacy) Cleric (Legacy) - Nature Domain (Legacy) Cleric (Legacy) - War Domain (Legacy) Warlock (Legacy) - The Hexblade Wizard (Legacy) - School of Evocation (Legacy) Wizard (Legacy) - War Magic Fighter (Legacy) - Eldritch Knight (Legacy)

Wyldkardd

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