Level
2nd
Casting Time
1 Action
Range/Area
20 ft.
Components
V, S, M *
Duration
Instantaneous
School
Illusion
Attack/Save
INT Save
Damage/Effect
All

You create three illusory duplicates of the weapon used as this spell’s material component, which you throw at up to 3 creatures of your choice you can see within range. Each creature must succeed on an Intelligence saving throw or take 3d4 bludgeoning, piercing, or slashing damage (whichever is appropriate for the material component weapon). If you throw multiple illusory weapons at one creature, that creature must make a separate saving throw for each weapon. At Higher Level. When you cast this spell using a 3rd-level spell slot or higher, each weapon deals an additional 1d4 damage for every level above 2nd.

* - (a weapon worth at least 1 cp, which has the Thrown property))

Spell Tags: Damage Combat

Available For: Bard (Legacy) Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Shimabro

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