Level
1st
Casting Time
1 Reaction *
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Necrotic

You speak a threat or taunt in Abyssal to a creature that has just damaged you, and the creature that damaged you is momentarily surrounded by the cold Grasp of the damned. The creature must make a Dexterity saving throw. It takes 2d10 necrotic damage on a failed save, or half as much damage on a successful one. You regain half the necrotic damage done as Temp HP

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

* - which you take in response to being damaged by a creature within 60 feet of you that you can see

Previous Versions

Name Date Modified Views Adds Version Actions
3/17/2019 5:56:25 AM
29
1
--
Coming Soon

Spell Tags: Damage

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy) Paladin (Legacy) - Oathbreaker

JarjarrAstria

Comments

Posts Quoted:
Reply
Clear All Quotes