You touch a creature, attuning yourself to the flow of their blood. You infuse the blood with warm numinous energy, causing the body’s natural regenerative processes to accelerate at an unnatural pace. Damaged or diseased cells are metabolized and replaced, allowing the body to overcome sickness and disease much quicker than the average being.
A creature you touch regains a number of Hit Points equal to 1d4. Once touched, the target gains 1d4 Hit Points per turn for a maximum of 4 turns or until the caster breaks concentration. The caster does not need to maintain touch for the duration of the spell.
If the creature is diseased or poisoned, the effects thereof will dissipate at the end of the 4 turn.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the Healing increases by 1d4 for each slot level above 1st.
Comments