Level
2nd
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
1 Hour
School
Abjuration
Attack/Save
WIS Save
Damage/Effect
Psychic
You protect yourself or one willing creature against unwanted mentel intrusion. For the duration, if a protected creature is targeted by a spell or effect that would sense its emotions, read its thoughts, or put the charmed condition on it, the ambush triggered. The attacker must make a Wisdom saving throw, taking 3d10 psychic damage on a failed save, or half as much damage on a successful one.
Once this spell has been triggered, it ends
* - (roughly-ground glass, which must be sprinkled in a circle around the recipient)
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