Level
4th
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Concentration 10 Minutes
School
Transmutation
Attack/Save
None
Damage/Effect
Movement (...)

The subject can tread on air as if walking on solid ground. Moving upward is similar to walking up a hill. The maximum upward or downward angle possible is 45 degrees, at a rate equal to one-half the air walker's normal speed.

A strong wind (21+ mph) can push the subject along or hold it back. At the end of its turn each round, the wind blows the air walker 5 feet for each 5 miles per hour of wind speed. The creature can, at the DM's option, be subject to additional penalties in exceptionally strong or turbulent winds, such as loss of control over movement or physical damage from being buffeted about

Should the spell duration expire while the subject is still aloft, the magic fails slowly, rendering the effect of the feather fall spell.

Spell Tags: Movement Utility

Available For: Cleric (Legacy) Druid (Legacy)

Hollowpointhero

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