Level
3rd
Casting Time
1 Action
Range/Area
30 ft. (50 ft. *)
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
STR Save
Damage/Effect
Slashing (...)

You create a vortex of wind. The properties of the vortex change depending on caster's intent.

Tornado Tunnel: You create a cylindrical vortex similar to that of a tornado with winds powerful enough to shear cloth and skin. This vortex is 10 feet wide, 10 feet tall, and 50 feet long and flows in the direction of your choosing. Any creature that enters the vortex or starts their turn in it must make a Strength saving throw versus the caster's spell save dc. They take 2d6 slashing damage and are pushed/pulled to the end of the vortex and knocked prone if they are Large or smaller on a failure, or take 4d6 slashing damage and are not moved on a success. A creature may choose to fail this save. A projectile fired through the vortex has disadvantage to hit its target.

Cyclone Corridor: You create a vortex of wind comparable in strength to that of a hurricane or cyclone, that is powerful enough to lift, push, and/or pull objects and creatures of Large size or smaller. The vortex is the same size as that of Tornado Tunnel with the exception being that it is only 20 feet long. Any creature that enters the vortex or starts their turn in it may make a Strength saving throw versus the caster's spell save dc to avoid being launched out the end of the vortex. A creature may choose to fail this save, allowing them to be launched or boosted through the air. A creature using the vortex for this movement adds 20 feet to their movement, jump height, or jump distance. A projectile fired into the side of the vortex has disadvantage to hit its target, but a projectile fired through the "entrance" of the vortex has its effective range increased by 40 feet and does 2d6 additional damage on impact.

The caster can use their bonus action to have the vortices created by this spell either move 30 feet or rotate up to 180° in any direction.

 

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage of the vortex (Tornado Tunnel) and of boosted projectiles (Cyclone Corridor) increases by 1d6 and the distance a creature gets launched by Cyclone Corridor increases by 10 feet for each slot level above 3rd.

* - (A toy windmill with a gem embedded in the center worth at least 100gp)

Previous Versions

Name Date Modified Views Adds Version Actions
5/1/2022 1:03:12 AM
0
1
1
Coming Soon

Spell Tags: Damage Debuff Utility Environment Combat Compulsion

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Enerpride

Comments

Posts Quoted:
Reply
Clear All Quotes