Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
120 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Force
A wall of blinding white energy covers one of your feet as you swing it, making a standard unarmed melee attack against a target. On a hit, the target takes 1d10 force damage.
The spell creates a ripple in time and adds a ghostly afterimage of your blow allowing an additional ball of energy to hit per Spell Slot spent. One ball when you reach higher levels: two balls at 5th level, three balls at 11th level, and four balls at 17th level. You can only direct the ball at the same target. Make a separate attack roll for each ball.
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