Level
2nd
Casting Time
1 Bonus Action
Range/Area
Touch
Components
V
Duration
1 Round
School
Conjuration
Attack/Save
None
Damage/Effect
Flames sheath your melee weapons harming neither you nor your weapons but possibly burning your enemies. Your melee weapons each deal an extra 1d6 fire damage. This damage stacks with any other energy damage your weapons may already deal.
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