Level
1st
Casting Time
1 Reaction
Range/Area
Sight
Components
S
Duration
Instantaneous
School
Illusion
Attack/Save
None
Damage/Effect
Control
As a reaction you are able to alter the trajectory of a single projectile that you can see. You make a Dexterity(Acrobatics) saving throw with a DC of 15. On success roll 1d4 and depending on the roll, the projectile will change its direction.
1 - Up
2 - Right
3 - Down
4 - Left
At higher levels you can redirect more projectiles before the start of your next turn. Level 3: 2 Projectiles. Level 5: 3 Projectiles. Level 9: 4 Projectiles. You must roll 1d4 per projectile.
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