Level
Cantrip
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect

roll D4 the number it lands on corresponds to a spell 1- fear drain- completely drains any enemy of the same total HP or lower and distributes their health among the party. Enemies above users total HP instead take 2D8+ Cha damage which is then distributed as health 2- Fearful blessing- blesses parties attacks for one turn, parties attacks for said turn take the form of their targets greatest fear and inflict critical damage, attacks iignor immunities 3- terror resonate - up to 3 enemies Make a intimidation saving throw. If they fail target creature takes 3 D8 + cha modifier of damage. If they die they expel a fear explosion dealing 1 D8 + Cha damage to any enemy creature within 10ft 4- nightmarish implosion. Magic backfires dealing 2d8 + cha damage to themselves. Roll con saving throw to see if user stats incapacitated for a turn Caster can use all 3 spell slots to become embodiment of fear. User gains +5 to all stats, immunity to all status effects and takes no damage for 3 turns. However at the end of these turns user is instantly put in an unconscious state. Each turn members of the party other than the user must make a CHA saving throw to avoid taking 1D6 fear damage

Available For: Sorcerer (Legacy) - Draconic Bloodline (Legacy)

ImEleventhh

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