Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Illusion
Attack/Save
Ranged
Damage/Effect
Psychic

You are able to enchant up to 3 tiny objects used in the casting of the spell. When you flick these enchanted projectiles you alter the vector of speed to make them devastatingly harmful.

You can flick a projectile as a bonus action and it has a range of 60 feet. On hit, the target takes psychic damage equal to 2d6 + your spellcasting ability modifier. Hit or miss, the spell then ends on the projectile.

If you cast this spell again, the spell ends early on any projectiles still affected by it.

At higher levels the projectiles deal more damage and you can enchant more projectiles at once. 5th level - 5 Projectiles and 3d6, 9th level - 8 Projectiles and 4d6.

* - (small stones or bearings)

Spell Tags: Combat

Available For: Wizard (Legacy) Sorcerer (Legacy) - Aberrant Mind (Legacy)

YTheRolls

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