Level
1st
Casting Time
1 Action
Range/Area
Self
(10 ft. )
Components
V, S
Duration
Concentration
1 Minute
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Lightning
You begin emitting a crackling field of electricity in a 10-foot-radius sphere, which is centered on you and moves with you. When a creature enters the sphere for the first time on a turn or ends its turn within the sphere, it must make a Dexterity saving throw. On a failed save, it takes 2d4 lightning damage and cannot take reactions until the beginning of its next turn. On a successful save, a creature takes half damage and can take reactions as normal
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 2d4 for each slot level above 1st.
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