Level
4th
Casting Time
1 Action Ritual
Range/Area
150 ft. (60 ft. *)
Components
V, S, M *
Duration
Instantaneous 10 Minutes
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Lightning (...)

Similar to the Call Lightning spell (Except that it's Instantaneous vs 10 minute Concentration.), a 10 ft tall by 60 ft radius storm cloud appears 100 ft up in the sky at a point you must be able to see within spell range. (for example, if you are in a room that can’t accommodate the cloud or a dense forest with no view of the sky)  When casting, choose 2 points at least 10 ft apart which you can see within spell range. Two Bolts will flash down from the cloud to those points. Each creature within 5 ft of a Bolt must make a DEX Save vs Spells or take 3d12 Lightning damage. (Save for half damage.) With careful Bolt placement, a creature can be caught between 2 or more Bolts and suffer damage from each. (1 Save per each Bolt.)
If cast outside in stormy conditions, a new storm cloud is not created and Bolt damage increases to 4d12 per Bolt using the energy of the surrounding storm. 

After casting this spell, no further Bolts from either Call Lightning or Call Lightning Storm may be called from the sky for (10x the # of Bolts) minutes as the electrical potential of the area has been severely depleted. However, this does not preclude the casting of Lightning Bolt spells during this time period. 
At Higher Levels :  For every +1 higher spell slot above 4th used to cast this spell, an extra Bolt of equal damage is conjured at least 10 ft from the others up to a maximum # of 7 Bolts using a L9 slot. 

Ritual : 15 minute Casting Time with an increased maximum Range of 250 ft. 

 

* - (A pinch of sand.)

Spell Tags: Damage

Available For: Druid (Legacy) Cleric (Legacy) - Tempest Domain (Legacy) Paladin (Legacy) - Oath of the Open Sea Sorcerer (Legacy) - Storm Sorcery

JimH_drmhawk

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