You infuse a perfect sphere of pure, translucent amber with crackling magical power and hurl it.
Make a ranged spell attack against a target within range you can see. On a hit, the amber explodes on impact and envelops the target in a brilliant flash of golden energy which immediately hardens into an immobile shell, trapping the target therein.
While in the amber, the target is perfectly preserved, held in a magical stasis in which it is immune to anything outside the amber. ` The trapped creature is unaware of happenings outside the amber and is unable to do anything at all.
The amber sarcophagus has AC 25 and 150 hp. If it is reduced to 0 hp, it shatters and crumbles to worthless dust, at which point the target is released from stasis, although it is stunned until the end of its next turn.
Unless destroyed or dispelled, the amber sarcophagus traps the target for the duration of the spell, then disappears before releasing the target from captive stasis.
* - (an amber sphere worth at least 500 gp)
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