Level
2nd
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Combat (...)

The power of your faith causes a creature to pause, uncertain what to do next. Choose a creature you can see within range. That creature must make a Wisdom saving throw. On a success, the effect ends for it. At the start of the creature's next turn, it takes a -10 penalty to its initiative score. If the penalty reduces its initiative to a negative number, it skips a turn

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can affect another creature for each slot level above 2nd.

Spell Tags: Combat Compulsion

Available For: Cleric (Legacy)

Hollowpointhero

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